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Beggars' Guild | 丐幫 | 丐帮
Wuxia Wiki | Jin Yong | Factions

Beggars' Guild | 丐幫 | 丐帮

This article is about the Beggars’ Guild in Jin Yong’s novels. For similar factions in other novels, refer to the See also section.

The Beggars’ Guild (pinyin: Gàibāng, jyutping: Koi3 Bong1, simplified: 丐帮, traditional: 丐幫) was one of the major martial arts factions in the jianghu. Known as the largest organisation of its time, with over ten million members spread across China, the Guild combined martial prowess with an extensive intelligence network.

Despite its humble origins and name, the faction controlled significant assets and properties, operating as a highly structured society with strict hierarchical rules and a strong code of honor.

Description

Overview

The Guild’s vast influence extended across both banks of the Yangtze River, within and beyond the Shanhai Pass to the east and Jiayu Pass to the west.

Despite being composed primarily of beggars, the faction maintained considerable wealth through various investments and properties.

The Guild was renowned for its role in upholding justice and defending Han Chinese society against foreign invaders.

Politics

The Guild actively assisted the Song Dynasty in its conflicts with foreign powers, particularly during the Jin and Mongol invasions.

They maintained secrecy about their military operations to avoid becoming targets, and played a significant role in defending strategic locations like Xiangyang.

Their intelligence network conducted extensive espionage operations against the Western Xia and other potential threats to the Song Dynasty.

Organisation

The staggering size required a rigidly hierarchical structure to maintain order and effectiveness. The Guild’s organizational model combined elements of military command, bureaucratic administration, and traditional martial arts sectarian structure.

The Guild divided its territory into regional branches, each led by a Branch Master. These branches were named after virtues such as Benevolence, Wisdom, Righteousness, Trust, Propriety, and Courage. Each branch operated with significant autonomy in daily affairs while remaining strictly accountable to the central leadership.

Monthly meetings were held at different locations to maintain coordination between branches and allow the leadership to address Guild-wide issues. These gatherings served as opportunities for information exchange, policy announcements, and resolution of inter-branch disputes.

Succession and Leadership

The position of Chief required candidates to demonstrate exceptional martial arts prowess and complete specific trials. New chiefs were required to establish “seven great merits” before receiving the Dog Beating Staff.

The formal succession ceremony included paying respects to the founder’s portrait and accepting the Dog Beating Staff as symbol of authority.

Leadership Structure

The Guild maintained a strict hierarchy essential for managing its vast network:

  • Chief:1 The supreme leader who carried the Dog Beating Staff as a symbol of authority. The chief held absolute authority but was bound by Guild traditions and laws.
  • Six Great Elders:2 The highest council under the chief:
    • Training Elder:3 Custodian of martial arts manuals and training
    • Discipline Elder:4 Enforced Guild laws and maintained internal order
    • Four Guardian Elders:5 Served as the chief’s deputies and advisors
  • Branch Masters:6 Led regional divisions and managed local affairs
    • Reported directly to the Six Great Elders
    • Commanded local enforcement units
    • Managed resource distribution within their territory
  • Regular members: Guild members carried one to nine guild pouches that indicated their ranks. The more pouches they had, the higher their rank. Probationary members had no pouches.
    • Nine-pouch members:7 Served as senior advisors and administrators
    • Eight-pouch members:8 Typically held command positions
    • Lower-ranked members performed various duties based on their abilities and faction

This hierarchical structure enabled the Guild to maintain control over its vast membership while ensuring efficient communication and resource distribution throughout its territory.

Command and Control

The Guild’s effectiveness relied on its ability to maintain control over millions of members across vast territories. This was achieved through:

  • Regional Division System: Each branch operated within clearly defined geographical boundaries to prevent territorial disputes
  • Chain of Command: Strict protocols governed communication between different ranks
  • Regular Reporting: Branch Masters provided periodic reports to the Six Great Elders
  • Internal Messaging: The Guild maintained a sophisticated system of signs, signals, and codes for secure communication
  • Resource Management: Careful tracking and distribution of Guild assets and resources

Divisions

The members are split into two divisions within the Guild:

  • Clean Clothes Faction:9 Members who maintained regular appearances and managed Guild businesses
  • Dirty Clothes Faction:10 Traditional beggars who served as the Guild’s primary intelligence network. Their status as beggars allowed them to move freely throughout society, gathering information and monitoring both domestic and foreign threats. They were particularly active in surveillance of the Jin and Western Xia kingdoms.

Justice System

The Guild maintained strict discipline through a formal justice system. When members violated rules, they were given the law scythe11 and the option to take their own life to preserve their honor.

Those who chose self-execution maintained their reputation and their crimes were never spoken of again. However, if executed by enforcement disciples, their crimes would permanently stain their reputation. Even chiefs were bound by these laws and had to shed their own blood to grant pardons to others.

Martial Arts

The Guild was famous for two signature techniques: The Eighteen Dragon-Subduing Palms and the Dog Beating Staff Technique.

Eighteen Dragon-Subduing Palms

The Eighteen Dragon-Subduing Palms12 was the Guild’s premier offensive technique. Based on principles from the Book of Changes,13 it combined immense power with philosophical depth. While originally containing 28 stances, it was refined to 18 by Xiao Feng and Xuzhu.

Dog Beating Staff Technique

The Dog Beating Staff Technique14 was exclusively passed down from chief to chief as a symbol of leadership. This complex style emphasized agility and adaptability, making it especially effective against multiple opponents.

The technique included both offensive and defensive movements, with particular emphasis on countering rushing attacks.

Battle Formations

The Guild employed several specialized formations when fighting in groups including:

  • Dog-beating Formation 15
  • Dog-killing Formation 16
  • Solid Wall Formation 17

History

The Beggars’ Guild was founded during the Han Dynasty and reached its peak of influence during the Song Dynasty under the leadership of several legendary chiefs including Xiao Feng and Hong Qigong.

The faction played crucial roles during the Song-Liao conflicts and later the Mongol invasion of the Southern Song.

Internal strife between the Clean and Dirty Clothes divisions contributed to the Guild’s decline after Xiao Feng’s tenure. Hong Qigong attempted to resolve this by alternating leadership yearly between factions, but the solution proved ineffective in the long term.

The Guild began declining during the Yuan Dynasty, though it remained significant through the Ming and early Qing periods. By the time of Emperor Qianlong’s reign, it had been renamed the Han Revival Beggars’ Guild18, though its influence had greatly diminished.

Members

Guild chiefs

Northern Song Dynasty

  • Fifth chief: Wang Jiantong (汪剑通 | 汪劍通)
  • Interim chief: Ma Dayuan (马大元 | 馬大元)
  • Sixth chief: Qiao Feng (乔峰 | 喬峰)
  • Eleventh chief: Zhuang Jixian (庄聚贤 | 莊聚賢)

Southern Song Dynasty

  • 17th chief: Chief Qian (钱帮主 | 錢幫主)
  • 18th chief: Hong Qigong (洪七公 | 洪七公)
  • 19th chief: Huang Rong (黄蓉 | 黃蓉)
  • 20th chief: Lu Youjiao (鲁有脚 | 魯有腳)
  • 21st chief: Yelü Qi (耶律齐 | 耶律齊)

Yuan Dynasty

  • 25th chief: Shi Hulling (史火龙 | 史火龍)
  • 26th chief: Shi Hongshi (史红石 | 史紅石)

Ming Dynasty

  • 33rd chief: Jie Feng (解风 | 解風)

Qing Dynasty

  • 49th chief: Chief Fan (范幫主 | 範幫主)

Guild deputies

  • Ma Dayuan (马大元 | 馬大元)
  • Zhang Jinao (张金鳌 | 張金鰲)

Great Elders

Instructor elder

  • Lü Zhang (吕章 | 呂章)

Enforcement elder

  • Bai Shijing (白世镜 | 白世鏡)

Elders

  • Xi Shanhe (奚山河 | 奚山河)
  • Elder Song (宋長老 | 宋長老)
  • Chen Guyan (陳孤雁 | 陳孤雁)
  • Wu Changfeng (吳長風 | 吳長風)
  • Xu Chongxiao (徐沖霄 | 徐沖霄)
  • Lu Youjiao (魯有腳 | 魯有腳)
  • Elder Jian (簡長老 | 簡長老)
  • Elder Peng (彭長老 | 彭長老)
  • Elder Liang (梁長老 | 梁長老)
  • Fang Dongbai (方东白 | 方東白)
  • Elder Ji (元季長老 | 元季長老)
  • Elder Zheng (鄭長老 | 鄭長老)
  • Elder Sun (孫長老 | 孫長老)

Behind the scenes

The Beggars’ Guild features prominently in the works of Jin Yong, Gu Long, and Wolong Sheng. It also appears in video geames such as 9Dragons and Age of Wushu.

King of Beggars is a 1992 film loosely based on the legend of So Chan, a martial artist in the late Qing Dynasty. The movie featured the Beggars’ Guild as a major faction.

Legacy

The Beggars’ Guild represented one of the most enduring organizations in martial arts history, embodying themes of justice, loyalty, and the defense of the common people against oppression.

Its influence extended beyond martial arts into intelligence gathering and political maneuvering, making it a unique institution in Chinese history.

See also

Coming soon.

Footnotes

  1. 帮主 – bāngzhǔ

  2. 六大长老 – liù dà zhánglǎo

  3. 传功长老 – chuángōng zhánglǎo

  4. 执法长老 – zhífǎ zhánglǎo

  5. 护法长老 – hùfǎ zhánglǎo

  6. 舵主 – duǒzhǔ

  7. 九袋 – jiǔ dài

  8. 八袋 – bā dài

  9. 净衣派 – jìng yī pài

  10. 污衣派 – wū yī pài

  11. 法刀 – fǎ dāo

  12. simplified: 降龙十八掌, traditional: 降龍十八掌 – xiáng lóng shí bā zhǎng

  13. 易经 – Yìjīng. An ancient Chinese divination text used for philosophical guidance and fortune-telling, One of the Five Classics, also known as Yijing or I Ching. See Wikipedia.

  14. 打狗棒法 – dǎ gǒu bàng fǎ

  15. 打狗阵 – dǎ gǒu zhèn

  16. 杀狗阵 – shā gǒu zhèn

  17. 坚壁阵 – jiān bì zhèn

  18. simplified: 兴汉丐帮, traditional: 興漢丐幫 – xìng hàn gàibāng